Starcraft Demake Mac OS

  1. Starcraft Demake Mac Os X
  2. Mac Os Mojave
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StarCraft

Also known as: StarCraft Original/StarCraft: Brood War
Developer: Blizzard Entertainment
Publisher: Blizzard Entertainment
Platforms: Windows, Mac OS Classic
Released in US: March 31, 1998 (Windows)
1999 (Mac)
Released in EU: 1998

This game has unused areas.
This game has unused playable characters.
This game has unused graphics.
This game has unused sounds.
This game has unused text.

This game has a prototype article
This game has a prerelease article

Operating Systems Mac OS X 10.4 PPC, Mac OS X 10.5 PPC, Macintosh, Mac OS X 10.4 Intel, Mac OS X 10.3, Mac OS X 10.5 Intel, Mac OS X 10.2, Mac OS X 10.3.9, Mac OS X 10.1 Additional Requirements. Blizzard has announced free downloads of one of the most popular PC games to ever come out – StarCraft!Now known as StarCraft Re-mastered, the original StarCraft and StarCraft Brood War games can be played on PC and Mac. StarCraft is one of the most influential real-time-strategy games ever created and one of the most important video games of all time. It was developed by Blizzard Entertainment, and it was initially released in 1998 for Windows. Later it was also ported to Mac OS and Nintendo 64. The game design was curated by Chris Metzen and James Phinney.

This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
This article is a work in progress.
..Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

StarCraft is a really, really successful PC real-time strategy game from Blizzard Entertainment. It is ridiculously popular in Korea, even holding offline tournament matches for it, and had a nice Nintendo 64 port developed by Mass Media, the only time any game in the series would appear on a console. What's odd is that the sequel, StarCraft II, took 12 years to be released. Then again, considering Blizzard's track record of developing and re-developing games for more than a decade, this is not surprising.

  • 2Unused Missions
  • 3Unused Terran Units
  • 4Unused Protoss Units
  • 5Unused Fourth Race Units (Independents)
  • 6Unused Doodad Units
  • 7Unused Graphics
  • 9Unused Text
    • 9.2Disabled Triggers
    • 9.3Unused Triggers

Sub-Pages

Unused Audio
How many audio files are out there, Dukie?

Unused Missions

These missions are unused in the final version of the game.

'terranterran7' (Biting the Bullet)

This mission would have occurred just after Norad II, Misson 6, but before The Trump Card. This mission explains why Tassadar began to assist Jim Raynor. The player controls General Duke in a Siege Tank and Raynor in a Vulture, along with 4 SCVs and a Command Center. This is odd, since General Duke only appears in a Siege Tank in the precursor missions and the StarCraft demo. The mission is incomplete; among many other issues; Tassadar does not appear without modification due to a non-functioning trigger.

Strangely, The Trump Card is called Mission 7, but this is also called Mission 7. This probably means that this was considered the seventh mission, but got replaced by The Trump Card instead.

This map was redone for the Enslavers Campaign, but with altered terrain, enemies, locations and story.

(Source: StarCraft)
(Source: CiniCraft, Used with permission)

'terranterran10' (Operation: Silent Scream)

This mission would have occurred after The Big Push, Mission 8, but before New Gettysburg, Mission 9. The player commands Jim Raynor and Sarah Kerrigan, along with a small strike force made up of every Terran unit in the game except for the SCV. This mission would have been the final strike against the Confederacy, but it was scrapped, creating a plot hole.

Oddly, this is called mission ten, but it comes before mission 9. Perhaps New Gettysburg was mission 10 before Operation: Silent Scream got scrapped?

Strange dreams (seeefi) mac os. This map was also refined for the Enslavers Campaign along the same lines as 'terran7'.

'protosstutorial'

This may originally have been the tutorial for the Protoss Campaign. The gameplay is similar to that of the campaign's first mission, but the layout of the player's base is different, and Fenix has different dialogue in which he mentions a race called the Tagal, a race that is weak individually but deadly in large numbers like the Zerg, while defending Antioch.

(Source: StarCraft)
(Source: CiniCraft, Used with permission)

Unused Terran Units

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Repair Bay

Most likely, this building would have been used to repair mechanical units. It may have been from a point in time where they planned to use it to repair mechanical units instead of using SCVs, as seen in the retail version. This unit is not functional and will crash the game if viewed.

Gerard Dugalle

Splash 1 mac os. The UED flagship Battlecruiser Aleksander piloted by Gerard DuGalle. He uses Edmund Duke's voice-overs but retains his portrait.Curiously in the original StarEdit, when selecting Gerard Dugalle's portrait for briefings and triggers, the editor tagged him as a Ghost even if the actual unit is a Battlecruiser.

Arcturus Mengsk

The Terran Dominion flagship Battlecruiser Leviathan, piloted by Arcturus Mengsk. Once again, Duke's voice-overs are used but Mengsk retains his portrait. His unit lacks a wireframe.

(Source: StarCraft, StarCraft: Brood War, Battle.net Beta)

Unused Protoss Units

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Aldaris

Aldaris was originally intended to be a unit. However, his actual unit goes unused, even in the Brood War mission 'The Insurgent'. In said mission, Tassadar's unit is used instead but through some clever use of triggers, it's made to look like it's actually Aldaris (this is actually used for a number of 'non-existant heroes' in Brood War, such as Raszagal. This illusion can easily be seen if the player selects them before the mission ends). Tassadar and Aldaris share stats so if one is modified the other is affected as well. Like Tassadar, Aldaris has an attack but unlike Tassadar he has no abilities and lacks voice-overs.

Raszagal

Raszagal is probably the most incomplete unit. Although she exists as a unit, she uses the Corsair's sprites but is much weaker and has a Dark Templar unit's wireframe. She uses the same weapon as the Corsair.

Unused Fourth Race Units (Independents)

To do:
Can we convert .smk to .png?

Hidden inside the game files are many units that are all listed as 'Independent Buildings', 'Independent Units', or 'Independent Heroes'. These suggest that there may have been a fourth race in development, which may not have even been able to be controlled by the player. It's possible that it only showed up in the campaign and/or custom maps.

They even have their own Advisor listed in the game: 'NAdvisor'. While this does appear on certain buildings, there is actually a fully rendered portrait for it. It does not appear on said buildings because the listing points towards the standard Marine portrait instead. The portrait itself is the Terran Science Vessel, hinting that originally he would have been their Advisor. The Civilian is also listed here as well, hinting that he also may have once been an Independent Unit before being made a Terran Hero instead.

Also, if one opens any map or creates a new map in SCMDraft 2 (an unofficial StarCraft map editor), when looking at the options for players 'Independent' is listed there in the Race selection for every player. This is probably the most concrete evidence supporting the fact there was originally a fourth race in development.


Only the Cargo ship, the Raider, and the Independent Starport can be placed in the game.They appear as an oddly static version of the Protoss Scout, all the other unused units listed here will crash the game.

Gunship

Gunships were once Terran vessels meant to be used in conjunction with capital ships, such as the Battlecruiser. Small, dynamic, high-speed fighters such as the Wraith were developed instead. However, it was found that the Wraith could deal out a similar amount of damage to capital ships while evading most defensive battery attacks. After that, the Gunship became only used by the cut race 'Independents' as they used the old outdated Terran technology. There was one Gunship hero unit known as Greedo, which is a reference to the Star Wars character. This unit will crash the game if viewed.


(Source: StarCraft Wiki)

Cargo Ship

Not much is known about the Cargo Ship. One hero named Sally was intended to be for the Cargo Ship. The Cargo Ship is rumored to be the original Battlecruiser. It's possible that this unit was the Terran's Battlecruiser, until they made a more powerful version. The developers made the Independents use the remaining obsolete versions instead. What currently remains in the game is an empty unit with an alternate sprite of the Scout using the Cargo Ship's wireframe. This unit is safe to place and use.


(Source: StarCraft Wiki)

Raider

An Independent unit of unclear purpose. Two hero Raiders, Boskk, another Star Wars reference, and Peter had been created for this unit. Its .grp was altered and turned into the Terran Valkyrie for StarCraft: Brood War. It's also notably bigger than the Valkyrie as well. What currently remains in the game is an empty unit with an alternate sprite of the Scout using the Raider's wireframe. This unit is safe to place and use.


Starcraft Demake Mac Os X

Merc Biker

The Merc Biker has a portrait which exists in the retail release, but it's only made up of the same still image repeated. What the unit itself would have looked like is currently unknown. A character named Grom was intended to be a Merc Biker hero, but didn't make the cut. This name was later included in WC3. A closer look into the data reveals that a Vulture wireframe is near the Cargo Ship's, Raider's, and Merc Biker's wireframes. This unit will crash the game if viewed

(Source: StarCraft Wiki)

Independent Starport/Starbase

An Independent structure that was cut from the final version. There is a name mix-up in the game files; it is listed as Independent Starport in DatEdit, but the picture in neutral is listed as 'starbase.grp'. The picture is definitely for this unit. In-game, the Starbase has the appearance of a Scout, thanks to the mix-up up above, but with a very large placement circle. It has the portrait of a Marine (NAdvisor as listed in DatEdit) and an undefined, non-functional weapon. Graphics for the Starbase can be found in the game files. It is located under the 'Neutral' files, alongside the other Campaign-only buildings, suggesting it was for a Campaign mission. It is likely that the Independents would have used this to construct Raiders, Cargo Ships, and Gunships. This unit also features an unused attack that does nothing. Unlike many of the cut units, this one is safe to place and use. Unlike the Cargo Ship and Raider, this one is classified as a building, so the Scout will always face north.


(Source: StarCraft Wiki)

Cantina

An Independent structure that was cut during development. Its purpose is unknown, though it may have been used to construct Merc Bikers. It uses the portrait of a Marine (NAdvisor as listed in DatEdit). It's clear this was not a Terran building. This unit will crash the game if viewed.


Independent Command Center

This unit will crash StarCraft if viewed in-game, thanks to it missing an image file and coding. It is an Independent version of the Terran Command Center with a different appearance. It is unclear whether or not the actual .grp for the unit still exists somewhere. It most likely would have been used as the Independent's resource gathering building. It uses the portrait of a Marine (NAdvisor as listed in DatEdit).

(Source: StarCraft, StarCraft: Brood War, Starcraft Wiki)

Independent Jump Gate

Mac Os Mojave

This unit will crash StarCraft if viewed in-game, thanks to it missing an image file and coding. The Jump Gate may have been the Independent version of the Protoss' Warp Gate. It uses the portrait of a Marine (NAdvisor as listed in DatEdit).

(Source: StarCraft, StarCraft: Brood War, Starcraft Wiki)

Mining Platform

It could've been an automated, unit-less way of mining for the Independents. It's unlikely that it was a Doodad, due to it being listed as a unit. It also uses the portrait of a Marine (NAdvisor as listed in DatEdit) making it clear it was not a Terran building. This unit will crash the game if viewed.

(Source: StarCraft, StarCraft: Brood War, Starcraft Wiki)

Unused Power Plant

This unit seems to be a power plant. What use of it is unknown, though it may have functioned like the Protoss pylon. This unit will crash the game if viewed.

Unused Doodad Units

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Hatch

This is a Hatch originally meant for the Installation tileset. It is still a functional unit in the game and it can be placed. It can be opened and closed using triggers.A larger static doodad version of this exists but unlike the unit version it cannot open and close. Since it can be placed on any tileset since it is a unit, the palette can sometimes be messed up. This is also the case with the floor turrets and wall traps, who are also doodad units.

Unused Graphics

Alternate Devourer Cocoon

The Zerg Devourer unit originally had a different cocoon. In the final game, it uses the same Cocoon graphic as the Zerg Guardian. The old Cocoon is stored alongside the rest of the Devourer birth graphics.

Unused Wireframes

Unused unit wireframes for the Cargo Ship, the Raider, and the Repair Bay building can still be found in the original game's files.

Crashing Flags and Unused Players

There is a flag that is inaccessible from the default map editor, but is used in some multiplayer maps. This can be spawned in-game using triggers, but will crash the game when clicked.

Uniquely among units, the flag uses a different portrait for each player to determine the color of the flag seen on the portrait.

Looking at the portdata.dat file from BrooDat.mpq shows that there are the standard 8 flag color portraits from 82 to 89, but at 106 to 109, there is additional flag portrait data for Players 9 to 12 (9 being Green, 10 being Bright Yellow, 11 being Tan, and 12 being 'Blue', which is actually Light Blue, the color used by Neutral/World). It is unknown what portdata.dat in StarDat.mpq, but portdata.tbl only shows lines for Flag1 to Flag8.

Looking inside StarDat.mpq in portraits with a proper listfile shows there are no portraits for 9 to 12; looking in BrooDat.mpq shows that they were added in 'Brood War. This doesn't show much related to the problem, but that is because only looking at the data does not show everything: SCMDraft 2 is the key.

If you load up SCMDraft 2 and look at the Map Properties when you open or create any map, you will see the standard 8 player slots, as well as 4 extra player slots that are missing the option to change color; the latter do not work properly and are useless as player slots. What you must be asking yourself is, 'What does all this mean?' If you look at the color options you will see not 8 nor 12 but 17 colors that you can choose from, with Dark Aqua, Pale Green, Bluish Grey, Pale Yellow, and Cyan being added.

What this is all pointing to is very clear. StarCraft was intended for 8-player multiplayer given that most multiplayer and skirmish maps only go up to 8 player slots, but Brood War was going to add at least 3 new Player slots (Player 9-11) and 1 Neutral slot (Player 12). While there are maps (in Brood War) in which you can play 11 players, players 9 to 11 currently only act as Computer slots, meaning that they only have the Owner and Race selections, which don't seem to change anything, and that they are unable to count as actual slots in-game; the game still will only show 8, so human players can never occupy those slots. They seem to act as hostile computers, but further investigation is needed to see if there is anything different about them. They are set to 'Unused, Inactive' by default.

Player 12 exists exactly as it should, since it is a Neutral slot, and instead of being set to 'Unused, Inactive' it is set to 'Unused, Neutral' by default to act as the controller of resource units. Radioactive monster mac os.

The five extra selectable colors point towards Blizzard planning to have 16 player slots (Player 1 to 16) and 1 neutral slot (Player 17).

The cause of the crashes are four of those extra colors. Choosing them as a player color for any player causes you to use one of 4 strange color palettes that do not have proper flag portraits, so clicking on their flag causes the game to crash because Flag13 to Flag17 don't exist anywhere in the .mpqs, and the data that would link the flag to the appropriate portrait (Flag13-17) more than likely doesn't exist either. However, Dark Aqua acts as Light Blue (what Portdata refers to as 'Blue') and will not crash the game when it is used as a player color and its flag is clicked on.

Oddly, though, SCMDraft2 displays their palettes exactly as they should look.

Mission
TitleDescription
Episode I
Tutorial: Boot CampTerran TutorialA very simple walk-through.
WastelandT1) WastelandOffice of the Colonial Magistrate. Mar Sara Colony: 19:43 SCT, 12.12.2499
Backwater StationT2) Backwater StationOffice of the Colonial Magistrate. Mar Sara Colony: 07:12 SCT, 12.13.2499
Desperate AllianceT3) Desperate AllianceBesieged by the Zerg, you reluctantly agree to be rescued by the terrorist group called the 'Sons of Korhal'.
The Jacobs InstallationUntitled ScenarioDestroy all enemy buildings.
RevolutionT5) The Antigan RevoltSecret Staging Area, Second moon of Antiga Prime.
Norad IIT6) New Year's DayDuke crash lands near an Antigan settlement. Mengsk orders Raynor and Kerrigan to save him.
Unused MissionT7) Biting the BulletSecret Staging Area, Antiga Prime Colony: 08:56 SCT, 01.03.2500
The Trump CardT8) The Trump CardThe Secret Base has been surrounded by the Confederates. You must use the Zerg against the Confederate forces to break the siege.
The Big PushThe Big PushEliminate all Confederate Forces.
Unused MissionT10) Operation Silent ScreamCommand Ship Hyperion, Holding close orbit over Confederate Capitol World, Tarsonis: 10:46 SCT, 01,12,2500
New GettysbergT11) New GettysburgDestroy all enemy buildings.
The Hammer FallsT12) The Hammer FallsDestroy the giant Ion Cannon.
Episode II
Unused TutorialUntitled ScenarioDestroy all enemy buildings.
Among the RuinsZ1) Among the RuinsWipe out any Terrans who pose a threat to the Chrysalis.
EgressionZ2) EgressionMove the Chrysalis to the launch area.
The New DominionstareditwavZ3B00zad.wav- Protect the Chrysalis.
- Destroy the Terrans.
Agent of the SwarmZ4) Agent of the SwarmTake care of the Chrysalis.
The AmerigoAssimilationShane's mom.
The Dark TemplarZ6) The Dark TemplarKerrigan discovers that the Protoss have been hiding on Char for some time.
The CullingZ7) The CullingWhile you were distracted by Tassadar, he slew Zasz - sending the Garm Brood into an uncontrolled rampage. You must destroy the Garm Brood.
Eye for an EyeZ8) The Dark TemplarYou must destroy the Dark Templar who've made you look like such a ninny.
The Invasion of AiurZ9) The Invasion of AiurNow that your here, the Overmind says you've got to do some wacky stuff before he can manifest himself.
Full CircleUntitled ScenarioDestroy all enemy buildings.
Episode III
Unused TutorialP1) First StrikeSave Antioch!
First StrikeP1) First StrikeSave Antioch!
Into the FlamesP2) Into the FlamesCongratulations from Aldaris are interrupted by a surprise message from the exile Tassadar: Destroy the Cerebrates and the Zerg will fall.
Higher GroundP3) Higher GroundSince the Cerebrate reincarnated, Aldaris suggests a more traditional approach: Kill them all!
The Hunt for TassadarP4) The Hunt for TassadarNow that things seem well at home, the Conclave sends you to Char to arrest Tassadar and bring him back to Aiur.
Choosing SidesP5) Choosing SidesTassadar and Aldaris argue bitterly. Tassadar convinces you to help him rescue Zeratul before returning to Aiur.
Into the DarknessProtoss 06Rescue Zeratul.
HomelandP7) HomelandUpon your return to Aiur, you are greeted by Praetor Fenix - now a Dragoon - who let's you know you must hide Zeratul to protect him from the Conclave.
The Trial of TassadarP8) The Trial of TassadarZeratul has abandoned you. Fenix believes rescuing Tassadar is now your only hope.
Shadow HuntersP9) Shadow HuntersNow that's everyone's together, it's time to take out the Zerg.
Eye of the StormUntitled ScenarioDestroy all enemy buildings.

Disabled Triggers

'terran 3' (Desperate Alliance)

This level has two disabled triggers. The first would have played an unused transmission when a Zerg building was killed before the last two minutes of the level. If you then go and kill the Zerg hatchery, the second trigger will spawn Dropships in another location and the level will end as a victory.

'terran 9' (The Big Push)

A trigger is disabled early in the game.

'protoss 6' (Into the Darkness)

The mission briefing has a lot of unused content. Raynor was supposed to be included as Tassadar reaffirmed his commitment to recovering the Dark Templar. This scene may have been removed since Kerrigan does not appear during the mission. This cut section of the briefing does appear in the StarCraft 64 version of the mission, albeit without the audio.

Unused Triggers

'terran tutorial' (Boot Camp)

Starcraft demake mac os x

Switch 2 is never set in-game, leaving this trigger unused.

The StarCraft series
Windows, Mac OS ClassicStarCraft (Prototypes)
XboxStarCraft: Ghost
Retrieved from 'https://tcrf.net/index.php?title=StarCraft&oldid=960243'

Blizzard Entertainment has released Starcraft II: Wings of Liberty, delivering the most highly-anticipated RTS game to gamers worldwide, including those rocking Mac OS X. The game is being made available in both retail boxed version, and as a digital download. StarCraft II: Wings of Liberty is the sequel to Blizzard Entertainment's 1998 StarCraft computer game, which is considered one of the best real-time strategy games of all time.

Building on the success of its predecessor, StarCraft II is focused on the clash between the protoss, terrans, and zerg, with each side deploying units from the original StarCraft, along with numerous upgraded and new units and abilities. Developed for concurrent release on Windows and Mac OS X, StarCraft II is split into three installments: the base game with the subtitle Wings of Liberty, expansion pack Heart of the Swarm, and expansion pack Legacy of the Void.

StarCraft II: Wings of Liberty's solo campaign will continue the epic saga where it left off in StarCraft: Brood War. The action is set in the 26th century in a distant part of our galaxy, and revolves around three species: the Terrans (human exiles from Earth), the Zerg (a race of insectoid genetic assimilators), and the Protoss (a species with vast psionic power). Wings of Liberty will have a specific focus on the Terrans. Focusing on the Zerg and Protoss are the expansions Heart of the Swarm and Legacy of the Void. According to Blizzard Entertainment, the main features of Starcraft II: Wings of Liberty include:

- Fast-paced, hard-hitting, tightly balanced competitive real-time strategy gameplay that recaptures and improves on the original game- Three completely distinct races: Protoss, Terran, and Zerg- Units and gameplay mechanics distinguish each race- 3D-graphics engine with support for visual effects and massive unit and army sizes- Full multiplayer support, with competitive features and matchmaking utilities available through Battle.net

Minimum system requirements for Macintosh users include Mac OS X 10.5.8, 10.6.2 or newer; Intel Processor; NVIDIA GeForce 8600M GT or ATI Radeon X1600 or better; 12GB of available HD space; 2GB of RAM; DVD-ROM drive; broadband Internet connection; 1024X720 minimum display resolution. Recommended specs include an Intel Core 2 Duo processor, 4GB of RAM and NVIDIA GeForce 9600M GT or ATI Radeon HD 4670 or better.