Climb The Rooms Mac OS

Mad Experiments: Escape Room is a multiplayer narrative escape game made for advanced players. Alone or with teammates, you have 60 minutes to explore, solve, and escape! Our best experiences are shared. We are currently piloting Mac OS support for AltspaceVR. Please note, this pilot is intended to help us better understand the feasibility of expanding AltspaceVR to Mac OS. ESCAPE Room: Reality is a Story Driven, 'Escape Room' Mystery game. There are no battles to fight or monsters to kill, just doors to unlock and pieces to put together. While it's not necessary, having pen & paper around can be helpful. Explore, Deduce, Escape. Sypnosis: What would you do if you woke up in a locked room with complete strangers?

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Donkey Kong

Developers: Ikegami Tsushinki, Nintendo R&D1
Publisher: Nintendo
Platform: Arcade (Nintendo Donkey Kong hardware)
Released in JP: July 9, 1981
Released in US: July 31, 1981
Released in EU: November 22, 1981
Released in AU: August 2, 1981
Released in KR: September 11, 1981

This game has a hidden developer message.
This game has unused graphics.
This game has unused music.
This game has unused sounds.
This game has regional differences.
This game has revisional differences.
This game has anti-piracy features.

Donkey Kong is the story of a guy named Jumpman, the titular giant gorilla, a girl named Pauline, and an endlessly looping set of buildings which may or may not contain a 'pie factory'.

  • 6Regional/Revisional Differences

Copyright Protection

Every time a barrel object is destroyed, the game checks the 'INTEND' portion of 'NINTENDO' in the copyright string. If said portion has been altered in any way, the game freezes.

This is guaranteed to stop the game about four seconds in, as Donkey Kong's first barrel is always thrown directly downwards to ignite the oil can at the bottom.

Unused Graphics

This frame of the cement (or 'pie') object is never used, and there's not really a place to use it since it never falls.

The logo for Ikegami Tsushinki Co., Ltd. can be found with the rest of the title graphics, but it's never used. ITC both developed the hardware and wrote the program code for Donkey Kong. Needless to say, they would later sue Nintendo for the next entry in the Donkey Kong series.

(Source: GDRI)

Unused Music

Both music and sounds can be played in the MAME debugger by launching MAME using mame -debug, then entering the following commands:

Replace [ID] with the ID of the tune or sound, e.g. r0 = 12. After putting in these commands once, the first two can be skipped if you want to play another tune or sound. Once you've put in the commands, press F5 to resume execution and it should play the sound. This method is not perfect and the game will almost certainly play random music or garbage afterward. Use the command pc = 0 to reset the sound CPU and resume normal operation.

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Pauline theme (ID 12)

This music would be played when you rescue Pauline. The first few notes are used in a different Pauline tune that is used in-game.

Cutscene theme #1 (ID 0F)

This sounds like it was meant for some kind of intro or intermission cutscene.

Cutscene theme #2 (ID 0C)

A shorter, more mischievous-sounding cutscene theme.

Unused Sounds

There are two unused voice samples. According to Miyamoto, they were removed and replaced with sound effects due to their unclear pronunciation. Despacito mac os.

Voice #1 (ID FA)

Pauline saying 'Nice!', which would have been used when Mario jumped over a barrel.

Voice #2 (ID FC)

Pauline screaming 'Help!', which would have been used in place of Donkey Kong's growl. Pauline makes a similar scream for help in the Game Boy Donkey Kong when played on a Super Game Boy.

Hidden Text

Present at 0x3F00 in the main CPU. The complete text is in all board sets except US Set 1, which overwrites the first three lines with other code.

This message is immediately followed by this signature in 1BPP format. It reads out IKEGAMI, referring to Ikegami Tsushinki:

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Regional/Revisional Differences

There are five official Donkey Kong boards in MAME:

  • dkong (US Set 1)
  • dkongo (US Set 2)
  • dkongj (JP Set 1)
  • dkongjo (JP Set 2)
  • dkongjo1 (JP Set 3)

The following table lists all of these sets in chronological order:

Title ScreenLevel OrderPre-Round Message25m Jump Bug?Safe Ladders?High Score
Character Limit
High Score
Time Limit
JP Set 3No TrademarkFixedHow High Can You Try ?YesYes12 Characters60 Seconds*
JP Set 1No TrademarkFixedHow High Can You Get ?No*Yes12 Characters60 Seconds
JP Set 2No TrademarkFixedHow High Can You Get ?NoYes12 Characters60 Seconds
US Set 2No TrademarkVariesHow High Can You Get ?NoYes3 Characters30 Seconds
US Set 1TrademarkVariesHow High Can You Get ?NoNo3 Characters30 Seconds

Aw, snap! mac os. US Set 1 was distributed as a speed-up kit with Nintendo Service Department Bulletin # TKG-02 12-11-81 and in all TKG4 board sets, designed to prevent extremely long play times.

Title Screen

Pre-US Set 1
US Set 1

US Set 1 adds a trademark symbol to the title screen and updates the copyright info. This code is what overwrites the first part of Ikegami's secret message.

Level Order

All of the JP sets use a fixed level order. The US sets have a more complicated setup:

CycleJP SetsUS Sets
Cycle 125m, 50m, 75m, 100m25m, 100m
Cycle 225m, 50m, 75m, 100m25m, 75m, 100m
Cycle 325m, 50m, 75m, 100m25m, 50m, 75m, 100m
Cycle 425m, 50m, 75m, 100m25m, 50m, 25m, 75m, 100m
Cycle 5
(Infinite)
25m, 50m, 75m, 100m25m, 50m, 25m, 75m, 25m, 100m

As the table shows, all of the Japan board sets do have a level order table, but it's just the 25-50-75-100 cycle copied five times.

Pre-Round Message

JP Set 3
JP Set 1 onward

The intermission message is different in JP Set 3.

25m Jump Bug

In JP Set 3, there's a level-breaking bug on 25m. If Mario is at X position 207 and jumps to the right, he'll bounce off the right side of the screen and fall through the floor. If he falls through the lowest set of construction beams, his Y position overflows to 0, which counts as beating the level.

In JP Set 1, this bug was fixed by changing Mario's maximum X position from 234 to 229. While this does fix this problem, it also makes the game more difficult by giving Mario slightly less space to move around.

Tainted mac os. In JP Set 2 and all other sets, the previous change was reverted. Instead, the routine at 1BEF was changed from jp $1C05 to jp $1DA6, fixing the problem without creating an increase in difficulty.

Safe Ladders

This is a special check for the barrels' ladder behavior. If Mario's climbing a ladder, and he's within 16 pixels of a barrel above the ladder, the barrel will not roll down that same ladder.

In US Set 1, this was dropped from 16 pixels to 4 pixels, effectively making this check pointless - if the barrel is four pixels above Mario, he's going to get hit anyway.

High Score Entry

JP Sets
US Sets

The player can enter up to 12 characters per name in the Japan board sets. This was shortened to just three characters in the US sets. Additionally, the 'Regi Time' decreased from 60 seconds to 30 seconds.

In JP Set 3, the timer reads 30 at the start. This is just a harmless display bug; it goes to 59 seconds soon after.

JP Sets
US Sets

The 'NAME' header in the JP sets is center-aligned. Since high score names are shorter in the US sets, this header is now left-aligned.

The Donkey Kong series
ArcadeDonkey Kong • Donkey Kong Jr. • Donkey Kong 3 • Donkey Kong, Donkey Kong Jr., Mario Bros.
Atari 8-bit familyDonkey Kong
NESDonkey Kong • Donkey Kong Jr. • Donkey Kong Jr. Math
Game Boy (Color)Donkey Kong • Donkey Kong Land • Donkey Kong Land 2 • Donkey Kong Land III (Prototypes) • Donkey Kong Country (Prototype)
SNESDonkey Kong Country • Donkey Kong Country 2 • Donkey Kong Country 3
Nintendo 64Donkey Kong 64 (Prototype) • Diddy Kong Racing
Game Boy AdvanceDonkey Kong Country • Donkey Kong Country 2 • Donkey Kong Country 3 • Mario vs. Donkey Kong (Prototype) • Diddy Kong Pilot (Banjo-Pilot Prototypes) • DK: King of Swing
GameCubeDonkey Konga • Donkey Konga 2 • Donkey Kong Jungle Beat • Donkey Konga 3: Tabehoudai! Haru Mogitate 50 Kyoku
WiiDonkey Kong Barrel Blast • Donkey Kong Country Returns
Nintendo DSDK: Jungle Climber • Mario vs. Donkey Kong 2: March of the Minis (Prototype) • Mario vs. Donkey Kong: Minis March Again! • Diddy Kong Racing DS
Wii UDonkey Kong Country: Tropical Freeze
Adobe FlashDK: King of Swing - Hurling for Distance • DKC 3: Barrel Blastapalooza
The Mario series
NES/FDSSuper Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3
SNESSuper Mario World • Super Mario All-Stars • Super Mario World 2: Yoshi's Island (Prototypes)
SatellaviewBS Super Mario USA • BS Super Mario Collection
Nintendo 64Super Mario 64 (64DD Version)
GameCubeSuper Mario Sunshine (Demo)
WiiSuper Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii
Wii UNew Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker
Game Boy (Color)Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe
Game Boy AdvanceSuper Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4
Nintendo DSNew Super Mario Bros. • Super Mario 64 DS
Nintendo 3DSSuper Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS
Nintendo SwitchSuper Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario Maker 2 • Super Mario 3D All-Stars • Super Mario Bros. 35 • Super Mario 3D World + Bowser's Fury
iOS/AndroidSuper Mario Run
Mario Kart
Console GamesSuper Mario Kart (Prototypes) • Mario Kart 64 • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 (Deluxe)
Handheld GamesMario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7
Arcade GamesMario Kart Arcade GP • Mario Kart Arcade GP 2 • Mario Kart Arcade GP DX
Mario RPGs
Super Mario RPGLegend of the Seven Stars
Paper MarioPaper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash • The Origami King
Mario & LuigiSuperstar Saga (+ Bowser's Minions) • Partners in Time • Bowser's Inside Story (+ Bowser Jr.'s Journey) • Dream Team • Paper Jam
Mario Party
Console GamesMario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 (Demo) • Mario Party 5 (Demo) • Mario Party 6 (Demo) • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party
Handheld GamesMario Party Advance • Mario Party DS
Mario Sports
Console GamesNES Open Tournament Golf • BS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012, Rio 2016) • Mario Sports Mix • Mario Tennis Aces
Handheld GamesMario's Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012)
Web GamesMario Tennis: Power Tour - Bicep Pump
Other
Arcade GamesDonkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. • Mario Roulette • Luigi's Mansion Arcade
Computer GamesDonkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario's Early Years (DOS) • Mario's Game Gallery (Mac OS Classic)
Console GamesDonkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Kaettekita Mario Bros. • Wrecking Crew • Dr. Mario (NES) (Prototypes) • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario's Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario's Time Machine (NES, SNES) • Mario's Early Years: Fun With Letters • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio (Prototype) • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi's Mansion • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Mini Mario & Friends amiibo Challenge • Dr. Luigi • Mario + Rabbids Kingdom Battle • Luigi's Mansion 3
Handheld GamesDr. Mario • Mario Clash • Donkey Kong • Mario's Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi's Mansion (Nintendo 3DS) • Luigi's Mansion: Dark Moon • Captain Toad: Treasure Tracker (Nintendo 3DS) • Photos with Mario • Dr. Mario World
Web GamesDr. Mario: Vitamin Toss
See also
Yoshi • Donkey Kong • Wario

Climb The Rooms Mac Os Download

Retrieved from 'https://tcrf.net/index.php?title=Donkey_Kong_(Arcade)&oldid=890686'

May 4, 2013 11:51 PM

Great guide, thanks John.


Just a note, in case anyone has the same issue. At first I couldn't get this to work. I tried logging out and back in (still no joy), then restarting the mac (still no joy).


Try doing both of those first. However, if, like me, you still can't get the local host site to load, try the following: You should find a file at /Library/WebServer/Documents/index.html.en . This contains the text 'It works!' referred to in the post. What I did was duplicate that file in the same folder and changed the duplicate's name to 'index.html', leaving the original in situ.

Climb The Rooms Mac OS


Both local and user sites then loaded. After which, I was able to delete the duplicated file and everything now works without issue. Just to be clear, leave the original file index.html.en where it is, untouched and unharmed throughout this step.


Climb The Rooms Mac Os Catalina

Not sure why I had to take this mysterious detour - probably something local to my machine, but if you're having trouble after following the guide above, see if it helps.

Climb The Rooms Mac Os 11

May 4, 2013 11:51 PM Soccerlypse mac os.